Skripsi
SIMULASI VISUAL EFEK KARAKTER HEWAN BERBASIS ANIMASI 3D (TIGA DIMENSI) SEBAGAI MEDIA PROMOSI PADA TAMAN REPTIL PURBALINGGA
ABSTRACT
Utilization of multimedia software can be used as an alternative design in making an animated video extension is one of the science of the development of the IT (Information Technology), of multimedia wehave been able to provide clearer information to the public or visitors. Sanggaluri park is one of a familyrecreation area is located at Jalan Campgrounds, District Kutasari, Purbalingga, Central Java. Library method is reviewing the information through print media such as books, magazines, newspapers, journals, and Internet adapted to the object of research to support the completeness of the information needed. Direct Observation methods of data collection by means of direct observation of the object of research location to view the location and the needs required at the time of designing the house and its surroundings. Stages documentation collected data in the form of text or texts, images, and audio. The collection of such data is not available in all relevant agencies contonhya audio, data obtained from the web that license free / free. Data of the document will be used to fill the movie to produce video content that is interesting. Interview of information is one method of data collection to obtain data and information from sources orally. Objects made 3-dimensional building modeling is combined with some of the photos that have been edited. At this advertisement video first scene is a symbol or logo design that will appear first at the beginning of the video in the camera began to walk throughthe gates.
Keywords: Multimedia Promotion, Tourism Video, Visual Effects, Autodesk Maya, Sony Vegas, Adobe After Effects
IF0949 | IF 0949 SUR s | UPT. PERPUSTAKAAN PUSAT (Rak 1) | Tersedia |
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