Skripsi
GAME TOKOH PANDAWA LIMA BERBASIS ANDROID
ABSTRACK
The purpose of this study was to entertain and educate through the game to introduce
the characters to the user pandawa five games. Data collection methods used to create these
applications is the method of literature. For system development method used is the method
MDLC (Multimedia Development Live Cycle). With the presen tation of images and sounds
good expected gamers or user will be able to better uderstand the information provided with
better. Of receipts using questionnaires, this game is good enough for the media campaign,
since this application was appropriate and based beta test using a Likert Scale in getting
percentage of 89,6% (Strongry Agree), which means that application is acceptable.
Key words : Multimedia, gamer, character pandawa five
SI0697 | SI 0697 RAH g | UPT. PERPUSTAKAAN (Rak 2) | Tersedia |
Tidak tersedia versi lain