Skripsi
APLIKASI MEDIA PENGENALAN MOTIF DAN FILOSOFI BATIK BERBASIS ANDROID MENGGUNAKAN AUGMENTED REALITY
ABSTRACT
Batik is a kind of fabric trertentu made specifically with typical motifs, which instantly recognizable public. In the past, batik is widely used by the people of Indonesia in the area of Java. It was confined to the patrician class of keratin with very strict rules. That is, not careless people should wear batik, especially on certain motives defined as a motive ban to a wide audience. Augmented Reality is a technology that combines virtual objects are two-dimensional and three-dimensional games into a real environment and projecting a three-dimensional virtual objects in real time. Unlike virtual reality completely replace reality, but Augmented Reality simply add or complete reality. The research objective is to create recognition application batik motif and android-based philosophy using augmented reality. Method development using MDLC (Multimedia development Life Cycle) which consists of the design concept, the collection of material, manufacture, testing, distribution. The output of Android-based mobile application that displays on batik motif and philosophy.
Keywords: Android, Augmented reality, Batik, MDLC
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