Skripsi
PERANCANGAN GAME TANGKAP BALON SEBAGAI PENDUKUNG BELAJAR MEMBACA UNTUK ANAK USIA DINI BERBASIS ANDROID (Studi Kasus: TK Aisyiyah XIV Kedungwuluh)
ABSTRACT
An early age is the ages that very much determined in the formation of character and the personality of children. At the time of an early age play is the best way to expand their potential. The potential can be developed maximally by raising the effectiveness of learning students supported by the use of teaching media that combines element of education and entertainment, that can be shaped by education game. The purpose of this research is to produce game application based android that can be used as a medium for learn to read for early childhood. Data collection method used in this research are observation, interviews and literature. Methodology system development in this research utilizing a methodology MDLC (Multimedia Development Life Cycle). As for the result of the research is a game application “Tangkap Balon” based android that can be used as a medium for learn to read for early childhood.
Keywords: Game Education, Learn to Read, Android.
IF0854 | TIF 0854 SUG p 2015 | UPT. PERPUSTAKAAN PUSAT (Rak 1) | Tersedia |
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