Skripsi
Rancang Bangun Game Edukasi Pintar Gejala Covid-19 (PIJACOLAS) Berbasis Android
Coronavirus adalah suatu kelompok virus yang dapat menyebabkan penyakit pada hewan atau manusia. Beberapa jenis coronavirus diketahui menyebabkan infeksi saluran nafas pada manusia mulai dari batuk pilek hingga yang lebih serius seperti Middle East Respiratory (MERS) dan Severe Acute Respiratory Syndrome (SARS). Covid-19 merupakan coronavirus jenis baru yang ditemukan di Wuhan, Hubei, China pada tahun 2019, diberi nama Coronavirus disease-2019 yang disingkat menjadi Covid-19. Covid-19 sejak ditemukan menyebar secara luas hingga mengakibatkan pandemi global yang berlangsung sampai saat ini. Gejala Covid-19 umumnya berupa demam 38°C, batuk kering, dan sesak nafas serta dampak paling buruk untuk manusia ialah kematian. Tujuan penelitian ini yaitu merancang dan membangun media interaktif berupa game yang di dalamnya terdapat unsur edukasi dan pengenalan gejala-gejala dari Covid-19. Pengumpulan data pada penelitian ini menggunakan studi pustaka dan observasi. Adapun metode pengembangan yang digunakan dalam penelitian ini adalah DGBL-ID (Digital Game Based Learning-Instruktional Design). Hasil penelitian ini yaitu telah dibuatnya game Pintar gejala Covid-19 (Pijacolas) berbasis android menggunakan software unity sebagai media interaktif yang di dalamnya terdapat unsur edukasi agar lebih paham tentang gejala-gejala Covid-19.
Kata kunci: Covid-19, Game, Unity, Android, DGBL-ID
Coronavirus is a group of viruses that can cause disease in animals or humans. Several types of coronavirus are known to cause respiratory tract infections in humans ranging from cold coughs to more serious ones such as Middle East Respiratory (MERS) and Severe Acute Respiratory Syndrome (SARS). Covid-19 is a new type of coronavirus that was found in Wuhan, Hubei, China in 2019, named Coronavirus disease-2019 which is shortened to Covid-19. Covid-19 has since been found to have spread widely, resulting in a global pandemic that has continued to this day. Symptoms of Covid-19 are generally in the form of fever 38 ° C, dry cough, and shortness of breath and the worst impact for humans is death. The purpose of this research is to design and build interactive media in the form of games in which there are elements of education and recognition of the symptoms of Covid-19. Collecting data in this study using literature and observation. The development method used in this research is DGBL (Digital Game Based Learning-Instruktional Design). The result of this research is the creation of an Android-based Smart game for Covid-19 symptoms (Pijacolas) using unity software as an interactive media in which there is an educational element to better understand the symptoms of Covid-19.
Keywords: Covid-19, Game, Unity, Android, DGBL-ID
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