Perpustakaan Universitas Amikom Purwokerto

  • Beranda
  • Informasi
  • Berita
  • Bantuan
  • Pustakawan
  • Area Anggota
  • Pilih Bahasa :
    Bahasa Arab Bahasa Bengal Bahasa Brazil Portugis Bahasa Inggris Bahasa Spanyol Bahasa Jerman Bahasa Indonesia Bahasa Jepang Bahasa Melayu Bahasa Persia Bahasa Rusia Bahasa Thailand Bahasa Turki Bahasa Urdu
Image of Preproduction bluprint: How to plan game environments and level designs

Buku Text Teknologi Informasi

Preproduction bluprint: How to plan game environments and level designs

Alex Galuzin - Nama Orang;

"Preproduction Blueprint" is a complete system for planning your game environments and level designs. This could be for a playable level or a game environment exploration to show off in a portfolio.


Planning process is called pre-production and what you end up with is a "Preproduction Blueprint". It is an essential step to finishing your projects. Unfortunately, planning tends to be a rushed part of the process or completely ignored.


Creating a game environment or a level design is very similar. Once you have an idea you have to go through the steps of:



Knowing what you are going to create

How the game environment is going to look

How the level will play

Location, theme and setting of your game environment or level design

Creating a top-down layout

Defining and designing objectives, obstacles and scripted events

Knowing your project purpose

Collecting photo reference

Creating a story

Visual development

Creating to do lists, a plan of action


Rushing into a level design or game environment without planning will most likely result in unfinished project.


All you need is a solid plan of what your environment is going to look and play like prior to creating it.


"Preproduction Blueprint" is the planning system and workbook. These are the same steps I use to design environments and levels. It took me years to figure out and to refine so you don’t have to. I laid everything out for you to use in a step-by-step process.


After going through the book, you’ll be able to close your eyes and walk through the environment. The level will be finished in your mind. The next step will be to open up a level editor and begin construction.


Ketersediaan
13250006.7 GAL p c1UPT. PERPUSTAKAAN PUSAT (Rak Tandon)Tersedia - No Loan
Informasi Detail
Judul Seri
-
No. Panggil
006.7 GAL p
Penerbit
USA : World of Level Design., 2016
Deskripsi Fisik
207 hlm.; 23 cm
Bahasa
English
ISBN/ISSN
978-1539103189
Klasifikasi
006.7
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
Ed. II
Subjek
-
Info Detail Spesifik
-
Pernyataan Tanggungjawab
Alex Galuzin
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
Tidak Ada Data
Komentar

Anda harus masuk sebelum memberikan komentar

Perpustakaan Universitas Amikom Purwokerto
  • Informasi
  • Layanan
  • Pustakawan
  • Area Anggota

Tentang Kami

https://perpustakaan.amikompurwokerto.ac.id/

Cari

masukkan satu atau lebih kata kunci dari judul, pengarang, atau subjek

Donasi untuk SLiMS Kontribusi untuk SLiMS?

© 2025 — Senayan Developer Community

Ditenagai oleh SLiMS
Pilih subjek yang menarik bagi Anda
  • Karya Umum
  • Filsafat
  • Agama
  • Ilmu-ilmu Sosial
  • Bahasa
  • Ilmu-ilmu Murni
  • Ilmu-ilmu Terapan
  • Kesenian, Hiburan, dan Olahraga
  • Kesusastraan
  • Geografi dan Sejarah
Icons made by Freepik from www.flaticon.com
Pencarian Spesifik