Skripsi
Pembuatan Video Webste E-Commerce Pada Toko Dufasih Kroya Menggunakan Metode User Centered Design (USD)
bibliografi: hal. 137
ABSTRACT
Various types of animals and plants including insects are divided according to the territory of Indonesia. Information about these insects is increasingly difficult to find, so that insect information is less attractive to readers among the public, especially elementary school students. At this time students must have been introduced by developing technologies, such as laptops or personal computers and cellphones, because these two devices display entertainment - entertainment that pampers female students through a visual display. Therefore the researchers took the initiative to design a learning application about insect recognition that displays 3D objects based on Augmented Reality Learning that can be implemented on smartphones with the Android operating system. For the development of the system in this study by using a system development technique model Luther - Sutopo in Binanto (2010) which consists of six stages namely concept, design, collenting material, asssembly, testing and distribution. The results of this study are in the form of insect recognition learning media based on augmented reality markerless at SD Negeri 6 Klampok.
Keywords : Learning media, Augmented Reality, Introduction of Insects, Markerless
SI1411 | SI 1411 PRA p | UPT. PERPUSTAKAAN (Rak Skripsi) | Tersedia - No Loan |
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