Skripsi
Animasi 2 Dimensi Kisah "Perjalanan Isra' dan Mi'Raj Nabi Muhammad SAW
bibliografi: hal. 86
RINGKASAN
Hadirnya teknologi pada media pembelajaran tidak sebatas pada pendidikan formal semata seperti Sekolah Dasar (SD), Sekolah Menengah Pertama (SMP), Sekolah Menengah Atas/Kejuruan (SMA/K), dan Perguruan Tinggi. Pendidikan Anak Usia Dini (PAUD) juga termasuk di dalamnya, namun pada media pembelajaran PAUD disesuaikan dengan karakteristik anak usia dini. Karakteristik anak usia dini bisa dikatakan memiliki keunikan sehingga berbeda satu sama lain. Penelitian ini dilakukan untuk merancang video animasi multimedia menggunakan konsep 2 dimensi dengan teknik motion graphic. Dengan dibuatnya animasi ini diharapkan dapat memberikan hiburan yang menarik dan dapat dijadikan sarana mendidik anak melalui multimedia khususnya pada TK Aisyiyah Bustanul Athfal VI Purwokerto. Metode pengumpulan data yang dilakukan berupa observasi, wawancara, kuesioner, dan studi pustaka. Perancangan video ini menggunakan model pengembangan multimedia Pra Produksi, Produksi dan Pasca Produksi Pengujian video promosi ini menggunakan alpha test dan beta test. Berdasarkan hasil uji beta test melalui kuesioner terhadap video animasi ini, menunjukkan angka 84,6% dari responden sehingga masuk kategori sangat setuju dengan video animasi 2 dimensi Kisah “Perjalanan Isra’ dan Mi’raj Nabi Muhammad SAW”.
Kata Kunci : animasi, multimedia, motion graphic, 2D
ABSTRACT
The presence of technology in learning media is not limited to formal education, such as elementary schools , junior high schools , high schools / vocational schools, and universities. Early Childhood Education is also included, but PAUD learning media is adapted to the characteristics of early childhood. The characteristics of early childhood can be said to be unique so that they differ from each other. This research was conducted to design a multimedia animation video using a 2-dimensional concept with technique motion graphic. By making this animation, it is expected to provide interesting entertainment and can be used as a means to educate children through multimedia, especially at TK Aisyiyah Bustanul Athfal VI Purwokerto. Data collection methods were carried out in the form of observations, interviews, questionnaires, and literature studies. The design of this video uses 3 stages, namely Pre Production, Production and Post Production This promotional video testing uses alpha test and beta test. Based on the results of the beta test through a questionnaire on this animated video, shows the number 84.6% of the respondents so that it is categorized strongly agree with the 2-dimensional animated video Story "The Journey of Isra 'and the Mi'raj of the Prophet Muhammad SAW".
Keywords : Animation, 2D animation, motion graphic, multimedia
SI1321 | SI 1321 MUH a | UPT. PERPUSTAKAAN (Rak 2) | Tersedia - No Loan |
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