Skripsi
Game Edukasi Pengenalan Buah Sayur Dan Transportasi Berbasis Mobile
bibliografi: hal. 64
Abstrak
Some games that do not educate turned out to have an impact on children's behavior, one of which aggressive behavior, depressed, angry, depressed and also affect brain cells. It is necessary for the games that are educating. The purpose of writing a thesis entitled "Introduction to Educational Games Fruit and Vegetable Transport Based Mobile" is to introduce some of the names of fruits, vegetables, and transportation. Data collection methods used in this research is to study literature and questionnaires. To System development methods using MDLC (Multimedia Development Life Cycle). Results from making educational games introduction of fruit vegetable and mobile-based transportation will be easy for the user to know the name of a fruit and vegetable transport as a medium of education.
Kata Kunci: game, edukasi, mobile
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