Skripsi
Edugame "Food Chain" Berbasis Android (Studi Kasus : SDN Bantarmangu 04 Cimanggu)
bibliografi: hal. 70
Abstrak
Based on interviews in SDN Bantarmangu 04 Cimanggusubject natural science about a sub chapter of the food chain is still a loot of student who are having difficulty in understanding the relationship between aeting and being eaten. The purpose of this research is to help students learn Science the easy to understand and more fun. The method used is the MDLC system (Multimedia Development Life Cycle) verson of the Iwan Binanto. The are 6 (six) stage that are applied in this method i.e. Concept, Design, Material Collecting, Assembly, Testing, Distribution. Result from testing beta testing using a detailed questionnaire on 30 respondents showed that 91,36% said Edugame android-based Food Chain in accordance with the original purpose of creation.
Keywords: game, Animal, Android, Multimedia Development Life Cyle
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