Perpustakaan Universitas Amikom Purwokerto

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Hal. Awal Sebelumnya 146 147 148 149 150 Berikutnya Hal. Akhir
cover
APLIKASI MEDIA PENGENALAN MOTIF DAN FILOSOFI BATIK BERBASIS ANDROID MENGGUNAK…
Isnanto, Rendi

ABSTRACT Batik is a kind of fabric trertentu made specifically with typical motifs, which instantly recognizable public. In the past, batik is widely used by the people of Indonesia in the area of Java. It was confined to the patrician class of keratin with very strict rules. That is, not careless people should wear batik, especially on certain motives defined as a motive ban to a wide audie…

Edisi
2015
ISBN/ISSN
11.11.2431
Deskripsi Fisik
xvii + 65 hlm.; 29 x 21 cm.
Judul Seri
-
No. Panggil
IF 0855 ISN a
Ketersediaan1
Tambahkan ke dalam keranjang
Tampilkan DetailMARC DownloadSitasi
cover
PEMBUATAN GAME "PETUALANGAN REVOLUSI" MENGGUNAKAN UNITY 3D
Iswahyudi, Abdullah Cahya

Abstract By know and remember heroes Indonesia will certainly make us more concerned about the history of the heroes of the revolution, especially Indonesia. The introduction of the hero is currently only in the form of a book, along with advances in technology certainly interactive game application or knowledge required in the Indonesian history. Look and pay attention to the problem above,…

Edisi
2015
ISBN/ISSN
11.11.2582
Deskripsi Fisik
xx + 97 hlm.; 29 x 21 cm.
Judul Seri
-
No. Panggil
IF 0840 ISW p
Ketersediaan1
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Tampilkan DetailMARC DownloadSitasi
cover
PERANCANGAN MODUL MATEMATIKA BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN INTE…
Priyono, Teguh Aji

ABSTRACT The learning process is a form of communication which valued educational activities that occurred between teachers and students. Generally, the success rate of the learning process is determined by several factors and one of those factors is the medium used by teachers to deliver material to their students. The formal learning process in children begun at least from 7 years old, cal…

Edisi
2015
ISBN/ISSN
11.11.2322
Deskripsi Fisik
xxii + 91 hlm.; 29 x 21 cm.
Judul Seri
-
No. Panggil
IF 0841 PRI p
Ketersediaan1
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cover
GAME EDUKASI PENGENALAN KEANEKARAGAMAN BUDAYA INDONESIA (Studi Kasus: SD Nege…
Mustika, Erik

ABSTRAK Tujuan dari penelitian ini adalah membuat Game Edukasi Pengenalan Kebudayaan Indonesia di SD Negeri 03 Salebu. Metode pengumpulan data yang digunakan untuk membuat desain ini adalah metode wawancara dan kepustakaan. Untuk pengembangan sistem dalam penelitian ini menggunakan metode MDLC (Multimedia Develope Life Circle). Hasil penelitian ini berupa game edukasi untuk anak sekolah dasa…

Edisi
2015
ISBN/ISSN
11.11.2565
Deskripsi Fisik
xvi + 80 hlm.; 29 x 21 cm.
Judul Seri
-
No. Panggil
IF 0830 MUS g
Ketersediaan1
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cover
PERANCANGAN VIDEO KLIP ANIMASI 2D LAGU BERJUDUL "BABI BETINA" DARI BAND LIMBA…
Yanotama, Dwi Lingga

ABSTRACT Multimedia and music nowadays is an indispensable part. Especially in the making of clip video. Clip video can be point of interest for society know a new band. Like Limbah Industri band that have first clip video for their first song “Lawan Hancurkan”, Limbah Industri want make clip video again for their second song “Babi Betina”. They choose 2D animation that made with Adobe Flas…

Edisi
2015
ISBN/ISSN
11.11.2380
Deskripsi Fisik
xvi + 79 hlm.; 29 x 21 cm.
Judul Seri
-
No. Panggil
IF 0829 YAN p
Ketersediaan1
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cover
APLIKASI PENGELOLAHAN INFAQ, ZAKAT FITRAH DAN QURBAN (Studi Kasus: Masjid Nur…
Iswandi

ABSTRACTS This desktop application built using Visual Basic and MySQL as database. These applications include Infaq, Zakat fitrah and Sacrifice transaction at mosque Nurul Islam boarding school Miftahussalam Banyumas. With this application, the financial manager of the mosque will be facilitated in every respect of the transaction process, calculation, recaps, until making the report as t…

Edisi
2015
ISBN/ISSN
11.11.2487
Deskripsi Fisik
xxiv + 115 hlm.; 29 x 21 cm.
Judul Seri
-
No. Panggil
IF 0828 ISW a
Ketersediaan1
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Tampilkan DetailMARC DownloadSitasi
cover
SISTEM INFORMASI SIMPAN PINJAM KOPERASI WARGA JAYA PADA DINAS PERHUBUNGAN KOM…
Budi, Frenki Setia

ABSTRACT Technological development is characterized by ease of getting information, it requires all agencies or user can utilize technology to the fullest. Credit Unions Citizens Jaya is a cooperative consisting of employees and employee DINHUBKOMINFO Kab. BANYUMAS established in the 1980s until today. From the period 1980-2015 the recording of members is still done with the help of the ledg…

Edisi
2015
ISBN/ISSN
11.11.2004
Deskripsi Fisik
xvi + 95 hlm.; 29 x 21 cm.
Judul Seri
-
No. Panggil
IF 0846 BUD s
Ketersediaan1
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cover
ANALISIS KUALITAS LAYANAN JARINGAN KOMPUTER PADA KANTOR PERPUSTAKAAN DAN ARSI…
Hidayat, Tofik

ABSTRACTS Current computer network is critical in supporting the development of information technology is rapidly increasing, the need for information is increasing as well. Therefore, it needs a facility that will support it, one of which is the availability of fast internet connection and stable. Kantor Perpustakaan dan Arsip Daerah Kabupaten Banyumas (Perpusarda Banyumas) has a network of…

Edisi
2015
ISBN/ISSN
11.11.2360
Deskripsi Fisik
xiv + 70 hlm.; 29 x 21 cm.
Judul Seri
-
No. Panggil
IF 0845 HID a
Ketersediaan1
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cover
MEDIA PENGENALAN FAUNA ENDEMIK DI INDONESIA BERBASIS ANDROID
Sudiono, Januar

ABSTRACT The study, entitled "Media Introduction Fauna Endemic in Indonesia-based Android" aims to introduce the diversity of fauna endemic to Indonesia which spread from the island of Sumatra to Papua. This research was conducted by Multimedia Development Life Cyrcle (MDLC). The process of making this application using Adobe Flash Pro CS6 software. The output of Android-based applications i…

Edisi
2015
ISBN/ISSN
11.11.2375
Deskripsi Fisik
xvii + 73 hlm.; 29 x 21 cm.
Judul Seri
-
No. Panggil
IF 0838 SUD m
Ketersediaan1
Tambahkan ke dalam keranjang
Tampilkan DetailMARC DownloadSitasi
cover
APLIKASI MEDIA PEMBELAJARAN BENDA LANGIT DAN PERISTIWA ALAM BERBASIS MULTIMED…
Harimukti, Anjar

ABSTRACT Teaching-learning media is one of educational facility that used as an intermediary in teaching-learning process to improve the effectiveness and efficiency in teaching-learning activity. Science subject about space and natural events that are material subject which need visualization for describe it. In this study, the method used Multimedia Development Life Cycle based on Luther-S…

Edisi
2015
ISBN/ISSN
11.11.2393
Deskripsi Fisik
xvii + 93 hlm.; 29 x 21 cm.
Judul Seri
-
No. Panggil
IF 0837 HAR a
Ketersediaan1
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Tampilkan DetailMARC DownloadSitasi
Hal. Awal Sebelumnya 146 147 148 149 150 Berikutnya Hal. Akhir

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Saran
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PENGARUH INFLUENCER, E-WOM DAN PROMOSI ONLINE TERHADAP LOYALITAS PELANGGAN MELALUI KEPUASAN PELANGGAN SEBAGAI MEDIASI PADA LANGIT SENJA CAFÉ AND RESTO
Safitri, Shefira Aurelia
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Analisis pengaruh e-wom dan celebrity endorsment terhadap keputusan pembelian di platform tik-tok shop dengan demografi sebagai variabel moderasi
Putri Nabilatul Humaeroh
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APLIKASI MULTIMEDIA DAN PENGENALAN MATA UANG KUNO YANG PERNAH DIGUNAKAN DI INDONESIA
Astuti, Charlien Priyana Puji
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RANCANG BANGUN SISTEM INFORMASI SEKOLAH PADA SMA VETERAN PURWOKERTO BERBASIS WEB
PRIYONO
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Higher Ambition how great leaders create economic and sosial value
Michael Beer - Russell Eisenstat
Perpustakaan Universitas Amikom Purwokerto
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