ABSTRAK Tujuan dari penelitian ini adalah membuat Game Edukasi Pengenalan Kebudayaan Indonesia di SD Negeri 03 Salebu. Metode pengumpulan data yang digunakan untuk membuat desain ini adalah metode wawancara dan kepustakaan. Untuk pengembangan sistem dalam penelitian ini menggunakan metode MDLC (Multimedia Develope Life Circle). Hasil penelitian ini berupa game edukasi untuk anak sekolah dasa…
ABSTRACT Multimedia and music nowadays is an indispensable part. Especially in the making of clip video. Clip video can be point of interest for society know a new band. Like Limbah Industri band that have first clip video for their first song “Lawan Hancurkan”, Limbah Industri want make clip video again for their second song “Babi Betina”. They choose 2D animation that made with Ad…
ABSTRACTS This desktop application built using Visual Basic and MySQL as database. These applications include Infaq, Zakat fitrah and Sacrifice transaction at mosque Nurul Islam boarding school Miftahussalam Banyumas. With this application, the financial manager of the mosque will be facilitated in every respect of the transaction process, calculation, recaps, until making the report as t…
ABSTRACT Technological development is characterized by ease of getting information, it requires all agencies or user can utilize technology to the fullest. Credit Unions Citizens Jaya is a cooperative consisting of employees and employee DINHUBKOMINFO Kab. BANYUMAS established in the 1980s until today. From the period 1980-2015 the recording of members is still done with the help of the ledg…
ABSTRACTS Current computer network is critical in supporting the development of information technology is rapidly increasing, the need for information is increasing as well. Therefore, it needs a facility that will support it, one of which is the availability of fast internet connection and stable. Kantor Perpustakaan dan Arsip Daerah Kabupaten Banyumas (Perpusarda Banyumas) has a network of…
ABSTRACT The study, entitled "Media Introduction Fauna Endemic in Indonesia-based Android" aims to introduce the diversity of fauna endemic to Indonesia which spread from the island of Sumatra to Papua. This research was conducted by Multimedia Development Life Cyrcle (MDLC). The process of making this application using Adobe Flash Pro CS6 software. The output of Android-based applications i…
ABSTRACT Teaching-learning media is one of educational facility that used as an intermediary in teaching-learning process to improve the effectiveness and efficiency in teaching-learning activity. Science subject about space and natural events that are material subject which need visualization for describe it. In this study, the method used Multimedia Development Life Cycle based on Luther-S…
ABSTRACT Julia Artha Purwokerto Tourism is one of the travel agencies in Purwokerto. Media promotion in Joulia ArthaWisata Purwokerto is still limited to social media, so that the information submitted is still very minimal. This is making the information are not detail and interesting so that the information do not maximal for costumer. With the described problems it needs to make website o…
ABSTRACT Kereta Badja Labels and Store is a company that is concentrating on buying and selling merchandise, event organizing and recording. Kereta Badja Labels and Store was not maximal yet in promoting these products. The promoting media used were still in the form of brochures, shop or other places, while the online marketing was actually already done but only to the use of social media s…
ABSTRAKS Penggunaan komputer terutama dalam suatu sistem informasi pembayaran SPP menjadi suatu alat pemecah masalah yang dapat memberikan manfaat, baik dalam ketelitian, penyampaian informasi yang diperoleh secara benar dan lengkap tanpa harus melalui proses pencatatan secara berulang-ulang. Seperti halnya pembayaran SPP di SMK Tujuh Lima 2 Purwokerto yang belum dilakukan secara langsung ol…